Death Jr.: Root of Evil (Wii)
June 18, 2008
Sayeth the product description:
Death Jr.: Root of Evil takes on a whole new level of challenge and fun on the Wii, offering dual-weapon attack modes that give players complete control of the Wii Remote and Nunchuk in melee and ranged combat. With over 45 varieties of enemies, players will have their skills tested while swinging at nearby enemies in melee combat with the enhanced motion sensing on the Wii Remote using DJ’s famed scythe or Pandora’s whip.
We took the PSP version of Root of Evil and improved everything, including music and sound. Yannis Brown redid much of the sound design, providing tons more ambience and new sound efffects just for this version. I provided stereo, higher-resolution versions of my and Kurt Harland’s original score. In addition, the audio for the cinematic sequences feature higher-resolution graphics and audio. It’s an awesome game, go buy it!
Wolf of the Battlefield: Commando 3
June 18, 2008
This is a game for Xbox Live Arcade and the Playstation Network. It’s a remake of the classic Capcom series, featuring multiplayer for up to 3 players and classic shoot-em-up action.
I designed some of the sound effects for this game, did some implementation and provided audio direction on the project. Music by Norihiko Hibino, and sound design/implementation by the always professional Yannis Brown.
Brooktown High (PSP)
June 7, 2008
I think the company-approved description explains this game better than I ever could:
If you only knew then what you know now. Here’s your chance to re-live your high school days by entering Brooktown High. Choose to play as male or female and create your own unique character. Interact with other students, each with their own distinct personalities and cliques. Find your niche and hang out with jocks, nerds, preppies, and more. This is your senior year and your chance to find the guy or girl of your dreams!
I composed some original music for this game, including UI and mini-game songs. In addition, I also scored a couple of the short video montage sequences played during the game. Finally, I wrote some tools to quickly process the loads of dialogue recorded for the game, so that they were in a PSP friendly format.
The following is a montage of some of the original music pieces I wrote.
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